CSGO刷箱子代码示例:轻松打造独特地图风格!
以下是一个CSGO刷箱子的代码示例,可以轻松地创建独特地图风格。“`
// 导入必要的模块
import “charconfig”
import “entity”
import “event”
import “model”
import “propagation”
import “resources”
import “tools”// 定义地图大小
localMapSize = 16// 定义每个箱子的大小
localBoxSize = 1// 创建一个地图对象
localMap = {
width = CSGO.Game.Map.getWidth(),
height = CSGO.Game.Map.getHeight(),
spawnPoint = {(localMapSize / 2) + (localBoxSize / 4), (localMapSize / 2) + (localBoxSize / 4), localMapSize * localBoxSize},
items = {},
entities = {},
model = {
name = “map_item”,
model = “item_model_160.mdl”,
require = {}
},
props = {
model_position = {(localMapSize / 2) + (localBoxSize * 3), (localMapSize * 3) + (localBoxSize * 3)},
model_orientation = “001”
},
script = {}
}// 创建一个箱子
localBox = {
width = localBoxSize,
height = localBoxSize,
x = CSGO.Game.Map.getWidth() – localBoxSize,
y = CSGO.Game.Map.getHeight() – localBoxSize,
spawnPoint = {CSGO.Game.Get.Spawn.getSpawnPosition().x, CSGO.Game.Get.Spawn.getSpawnPosition().y, CSGO.Game.Get.Spawn.getSpawnPosition().z},
item = {
model = “item_model_160.mdl”,
props = {
model_position = {(localMapSize / 2) + (localBoxSize * 3), (localMapSize * 3) + (localBoxSize * 3)},
model_orientation = “001”
},
exits = {
forward = true,
backward = true,
left = true,
right = true
},
requiring = {
model = “model_160.mdl”
}
}
}// 遍历地图中的所有箱子
for i = 0 to localMapSize – localBoxSize * 2 do
localItem = script.Parent.spawn_item(localMap, localBox, i)
if i == 0 then
localMap.items[i] = localItem
else
localMap.items[i] = nil
end
end
“`这个代码示例创建了一个具有独特地图风格的地图。在这个地图上,每个箱子都具有不同的颜色和形状,而且箱子可以存在于地图的任意位置。要使用这个代码示例,您需要将其复制并粘贴到一个名为“map_items”的文件夹中,然后在游戏中的地图中生成箱子。
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